3D for games

3ds Max Modeling for Games 2nd Edition

3ds Max Modeling for Games is the best introductory book on the market to help you to get up to speed with modelling and texturing in 3dsmax.

In this 2nd Edition version, we have re-written most of the content and added a lot more content too.

It takes you step by step through a series of projects, starting from creating a box and adding texture maps to it, through to creating a number of in-game assets including a vehicle, a character and an environment. It also covers essential professional techniques like Levels of Detail (LOD's), Normal Maps and much more.

It also covers creating various different types of texture maps and how to put a portfolio together.


Downloads for 3ds Max Modeling for Games 2nd Edition