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 Post subject: Speed Modelling Contest #3
PostPosted: Sun Mar 08, 2009 11:09 am 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Still on the asylum theme, how about an organic modelling challenge this time. The theme is something organic that you'd find on an abandonned site. It can be alive or dead, so a scurrying mouse, or a dead pigeon. Weeds, trees, ivy etcetera.



Rules are:

You can prep beforehand, but the contest is aimed at people who don't have a lot of free time, so don't go too overboard on the time you spend - try to limit yourself to just time to search for some reference images or do a quick sketch. No oil paintings ;) .
All models must be created from scratch, no dipping into your library.
Time for modelling is one hour only.
You can split your time up, doing 30 minutes one night and 30 minutes another night, any combination you want, as long as the total time isn't more than one hour.
Once the hour is up, you can spend some time adjusting the lights to get a decent render and compositing some shots together (.e.g. facetted wires).
It's probably a good idea to post a final model shot with also a wireframed and facetted version, so we can all see how we did it and learn from that as well.
No texturing - only geometry :)

Have fun!


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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 08, 2009 12:55 pm 
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Joined: Wed Feb 18, 2009 9:34 pm
Posts: 1943
Location: Cambridgshire
Quote:
It can be alive or dead, so a scurrying mouse, or a dead pigeon


Right where is my air rifle ! :D

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 08, 2009 2:28 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Good job you just got that camera, or you'd make a mess on the scanner glass :).

I've not done any animal modelling yet, so this might turn out looking like Mr. Blobby.


Last edited by Willster on Sun Mar 08, 2009 2:30 pm, edited 1 time in total.

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 08, 2009 2:30 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
lol

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 08, 2009 5:34 pm 
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Joined: Mon Feb 23, 2009 2:08 am
Posts: 358
Location: Minnesota USA
Also.. might be a good idea to say no using the organics in max like the trees and bushes :) :lol:

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 08, 2009 6:28 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
:lol: I hope people wouldn't do that :-)


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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Mon Mar 09, 2009 5:51 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Well, I didn't think it would go very well and it didn't! The mesh turned into a bit of a mess and it's got a humpback, which I didn't manage to fix in time. If anyone can't guess what it's supposed to be, it's a squirrel. I can't shake the feeling that it's doing a Tommy Cooper impression and should have a speech bubble that says 'Just like that.'.

EDIT: It was Tommy Cooper I was thinking of, not Frankie Howerd Doh!

Image

I was going to pose it and have it eating a nut, but no time, alas. So, I arranged it to there's an evil one eating another one in the background, whilst a third watches on in horror.


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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Mon Mar 09, 2009 6:07 pm 
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Joined: Mon Feb 23, 2009 2:08 am
Posts: 358
Location: Minnesota USA
But hey good job doing it in a hour though man. good work

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Mon Mar 09, 2009 7:08 pm 
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Joined: Thu Feb 19, 2009 11:36 am
Posts: 819
Location: UK
That s a pretty good squirrel for an hour now get him into mudbox or z brush for an hour , get the decayed look in there :D

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Mon Mar 09, 2009 7:33 pm 
Joined: Thu Feb 19, 2009 6:15 pm
Posts: 95
I demand to see a zombie squirrel :twisted:


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