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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 15, 2009 3:43 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
I noticed the tools on Editable Poly seem a bit more advanced, like extrude has an extrude and flare option. I'll delve a bit deeper and see what else is different.

Are there any more entries for this speed modelling round? Any suggestions on what the next round should be? I'll steer clear of organic things I think. Perhaps a piece of abandonned machinery?


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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 15, 2009 3:52 pm 
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Joined: Wed Feb 18, 2009 9:34 pm
Posts: 1943
Location: Cambridgshire
Sadly had a bit of a monster week at work this week and couldnt find the time and completly forgot about it on Saturday ( partly due to horendous hangover :roll: )

Abandoned machinery sounds really good to me.

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 15, 2009 6:14 pm 
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Location: The Nethelands
Doh, i finished the new rabbit. Still used edit poly and started from a box, splines were destroying my time lol :P

So i finished it and make a UVW unwrap on it, but then i accidentilly pressed on the wrong button and now the unwrap is GONE..!! so, now its a mess...

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 15, 2009 6:16 pm 
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Posts: 4891
Sounds good...

We should rename this thread to...

Willster's Weekly Wonder

or something....

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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 15, 2009 9:46 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Willster's thread of doom has a nicer sound to it :-).

OK, I'll post up a new vote thread, now I can post polls in a sec and also post the new contest subject and thread.


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 Post subject: Re: Speed Modelling Contest #3
PostPosted: Sun Mar 15, 2009 10:10 pm 
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Joined: Wed Feb 18, 2009 9:34 pm
Posts: 1943
Location: Cambridgshire
Wilster's excerise gym works for me I usually end up in a ball of swet after one of these :) , Closest thing to excersise I get.

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