Login |  Register




Post new topic Reply to topic  [ 76 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 10:04 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
OK, back to inorganic this time. In the photoshoot there were a few items of abandonned equipment / machinery, like gas bottles, a vacuum cleaner and I think a cement mixer, or I might have imagined that last one. So, this challenge is to model a piece of equipment or machinery that you might find on the asylum site. Can be abandonned or working machinery that would fit as a prop.


Rules are:

You can prep beforehand, but the contest is aimed at people who don't have a lot of free time, so don't go too overboard on the time you spend - try to limit yourself to just time to search for some reference images or do a quick sketch. No oil paintings ;) .
All models must be created from scratch, no dipping into your library.
Time for modelling is one hour only.
You can split your time up, doing 30 minutes one night and 30 minutes another night, any combination you want, as long as the total time isn't more than one hour.
Once the hour is up, you can spend some time adjusting the lights to get a decent render and compositing some shots together (.e.g. facetted wires).
It's probably a good idea to post a final model shot with also a wireframed and facetted version, so we can all see how we did it and learn from that as well.
No texturing - only geometry :)

Have fun!


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 10:12 pm 
User avatar
Joined: Sat Mar 14, 2009 6:39 pm
Posts: 143
Location: The Nethelands
Does this starts from the time u posted it or what?

_________________
Good to be back !


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 10:18 pm 
User avatar
Joined: Wed Feb 18, 2009 9:34 pm
Posts: 1943
Location: Cambridgshire
Basically we trust you to make a model in an hour at some point during the week, Get it posted by next weekend and we all vote on the winner.

_________________
http://www.nickigoe.co.uk

http://www.nickigoe.blogspot.com


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 10:25 pm 
User avatar
Joined: Sat Mar 14, 2009 6:39 pm
Posts: 143
Location: The Nethelands
ill try now :P

_________________
Good to be back !


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 10:38 pm 
Joined: Mon Feb 23, 2009 7:26 pm
Posts: 73
Location: Millersville PA
I just might try this one. For those of you looking for photos of the old asylum I found a great place with hundreds of reference pictures new and old.

http://whittingham.myphotoalbum.com/

_________________
Jason Hertz


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 11:06 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
These are only meant as a fun way to improve your skills and help you focus and identify areas you need improvement on, with something you wouldn't normally model. You can have a go at any time you want, split the time up, have 30 mins today and 30 mins tomorrow if you want. I've been amazed at what I've been able to do in only an hour and it's really helped me with planning. As my teachers used to say if you cheat, you're only cheating yourself :-).

Nice link there Jason, very useful to have the old black and white pics of what it used to look like.


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 11:55 pm 
User avatar
Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
Does anyone mind if it's not abandoned machinery? Is any machinery OK- abandoned or not?

_________________
Mila Executive Producer
info@3d-for-games.com

http://www.3D-For-Games.com
http://www.ThePixelBullies.com


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Sun Mar 15, 2009 11:57 pm 
User avatar
Joined: Sat Mar 14, 2009 6:39 pm
Posts: 143
Location: The Nethelands
Question 1: i want to get multiple verteces on ... z height, but it only takes the average if i want to put them all on the same height. how can i get them all in the same z value?

Question 2: How do i get a material on the inside of an object? it kinda flips when being open... can see through and cant use uv unwrap.

this is what i have now:

Image

And using 2 sided:

Image

_________________
Good to be back !


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Mon Mar 16, 2009 12:02 am 
User avatar
Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
answer 1 - do you have 'snap' on?
answer 2 - the object may be single sided - if you right click and look at object properties (with the object selected) uncheck the backface cull box - that will show you if they are single sided or not - if they are single, you'll need to create a hull or similar

_________________
Mila Executive Producer
info@3d-for-games.com

http://www.3D-For-Games.com
http://www.ThePixelBullies.com


Profile  Offline
 
 Post subject: Re: Speed Modelling Contest #4
PostPosted: Mon Mar 16, 2009 12:09 am 
User avatar
Joined: Sat Mar 14, 2009 6:39 pm
Posts: 143
Location: The Nethelands
Answer 1: Do you mean like, turn on the snap toggle on?
Answer 2: Well, it wasnt checked anyways, so i guess i would be making a similar object of the car and then scale a tiny bit and cap it all?

EDIT: ow, that doesnt work...

_________________
Good to be back !


Profile  Offline
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 76 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next


Who is online

Users browsing this forum: No registered users and 1 guest

Panel

Top You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
Jump to:  
 cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Dizayn Ercan Koc