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 Post subject: Re: Speed Modelling Contest #9 Diffuse Texture Maps
PostPosted: Tue May 12, 2009 2:23 pm 
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Joined: Tue Mar 31, 2009 6:39 pm
Posts: 671
Location: In Your Bed
AndyGahan wrote:
nice one chaps - I can't help thinking we may have taken the easy way out here :) lol

Anyway - where's the others guys (and Theia)? Climb out of your comfort zone and get cracking - it's the only way you'll improve!!!


I will. Right now in fact. In fact I even take up your challenge to make a texure in less than a couple of minutes. Choose colour and paint bucket. About 2 seconds :D .
Attachment:
Texture.jpg
Texture.jpg [ 28.49 KiB | Viewed 5318 times ]


And a more serious texture a sort of metal one from scratch. Chose a grey colour and then added some uniform monocromatic noise, then added a motion blur to it. Took about five minutes as I was messing about with settings.
Attachment:
Metal_Texture.jpg
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 Post subject: Re: Speed Modelling Contest #9 Diffuse Texture Maps
PostPosted: Tue May 12, 2009 6:38 pm 
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Joined: Mon Apr 27, 2009 10:44 pm
Posts: 454
Location: lincoln uk
heres mine 2 browns /render clouds/sponge/shear then a quick dodge & burn took about 5 mins ish




cheers henry


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wood base small.jpg
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 Post subject: Re: Speed Modelling Contest #9 Diffuse Texture Maps
PostPosted: Tue May 12, 2009 10:20 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
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yay! great work y'all.

I love the metal - I's have it less blue though - but looks great as it is.

nice tile :)

The wood is good - how long would you have to spend on it to get it looking a bit more real?
Could you show us the steps? maybe evene in a bit of a mini tutorial?

great stuff.

Any more entries? or are we done for this challenge?

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 Post subject: Re: Speed Modelling Contest #9 Diffuse Texture Maps
PostPosted: Wed May 13, 2009 12:36 am 
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Joined: Mon Apr 27, 2009 10:44 pm
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Location: lincoln uk
Quote:
The wood is good - how long would you have to spend on it to get it looking a bit more real?
Could you show us the steps? maybe evene in a bit of a mini tutorial?


not that long mate its like most things the more you put in the more you get out .

as for a tut i have posted a basic one in the texture section so take a look & give it a try .

cheers henry

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 Post subject: Re: Speed Modelling Contest #9 Diffuse Texture Maps
PostPosted: Sat Jun 20, 2009 8:56 pm 
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Joined: Sat Mar 14, 2009 6:39 pm
Posts: 143
Location: The Nethelands
Ok, so, ive made the stuff that you put on your walls, hang paper i guess its called.

I made 2, because i thought the first one was difficult to see. Used: Texturize and ascended edges in photoshop.


Edit: Oops, the second one posted was the first one i made.

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 Post subject: Re: Speed Modelling Contest #9 Diffuse Texture Maps
PostPosted: Sat Jun 20, 2009 11:48 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
it looks good - great 'paper' feel to it, good work

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