Login |  Register




Post new topic Reply to topic  [ 42 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: First one hour speed modelling contest.
PostPosted: Sun Feb 22, 2009 6:13 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
I had a look for something topical to base this first modelling challenge on. There's just been a program on about Elizabethan's advanced naval gun technology, as discovered by raising some cannon from a small ship of that era. It seems they were the first to take a standardised load, the beginnings of the mechanisation of war and a major threat to any enemy craft.

The theme is therefore cannon. You can do any type of cannon or artillery, land or shore based.

Rules are:

You can prep beforehand, but the contest is aimed at people who don't have a lot of free time, so don't go too overboard on the time you spend - try to limit yourself to just time to search for some reference images or do a quick sketch. No oil paintings ;) .
All models must be created from scratch, no dipping into your library.
Time for modelling is one hour only.
You can split your time up, doing 30 minutes one night and 30 minutes another night, any combination you want, as long as the total time isn't more than one hour.
Once the hour is up, you can spend some time adjusting the lights to get a decent render and compositing some shots together (.e.g. facetted wires).
It's probably a good idea to post a final model shot with also a wireframed and facetted version, so we can all see how we did it and learn from that as well.
EDIT: No texturing - only geometry :)

Have fun!


Last edited by Willster on Sun Feb 22, 2009 9:34 pm, edited 2 times in total.

Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Sun Feb 22, 2009 9:16 pm 
User avatar
Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
I'll have a crack at this now :)


Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Sun Feb 22, 2009 9:18 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Here's my entry, my second ever model (that wasn't a box). I think I've surprised myself! I thought I'd run out of time or screw up in some other way. Half way through I thought I was going to end up with only a barrel and truck and no wheels, but thankfully kicked myself up the bum. Not all details I wanted added, I was going to put a ring for a rope to go through, but no time.

It's on a little ramp, as the wheels aren't level. I think this is so that it can roll back into place after it fires, but not sure.

Image

Hmmm, seems to be cutting the sides off - I think that's a forum software setting to add scroll bars if the image is too big, which doesn't seem to be enabled. Full picture is here, if it's cropped badly:

http://i251.photobucket.com/albums/gg30 ... posite.jpg


Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Sun Feb 22, 2009 10:15 pm 
User avatar
Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
it looks good mate. nice one.

Not started mine yet, but I was gonna build the same cannon - good old google.

I'll have a rethink and see what I can come up with.

Andy

_________________
Mila Executive Producer
info@3d-for-games.com

http://www.3D-For-Games.com
http://www.ThePixelBullies.com


Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Sun Feb 22, 2009 10:24 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
It was the first set of plans I came across. Must be good if you can recognise which one it is :) . I think I may have made a mistake on it, I'll have a look tomorrow. When I made the arch at the bottom, I used a boolean subtract and I just wondered - could that cause a problem with creating triangles, or ngons?


Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Mon Feb 23, 2009 8:42 pm 
User avatar
Joined: Wed Feb 18, 2009 9:34 pm
Posts: 1943
Location: Cambridgshire
Took a much larger bit than what I could actually chew, Got most of it done these just the details missing. I have never sweated so much, feel like I have just been to the gym.

Image
Image

Depending on how the assylum entry goes I may come back to this clean it up a bit and finish it off.

_________________
http://www.nickigoe.co.uk

http://www.nickigoe.blogspot.com


Last edited by Frap on Mon Feb 23, 2009 9:34 pm, edited 1 time in total.

Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Mon Feb 23, 2009 9:33 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
That looks very good - reminds me of a U.S. civil war cannon. How many polys and tris was it? I thought for a second I'd be the only entrant :) . It's amazing how fast you can work when you're under the clock isn't it? I have to say I got a great deal out of my one, even today I was thinking how I could have done things faster. It certainly focusses the mind.


Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Mon Feb 23, 2009 9:41 pm 
User avatar
Joined: Wed Feb 18, 2009 9:34 pm
Posts: 1943
Location: Cambridgshire
Polycount 5248 Vertices 4932.

Glad you recognised it, found a great site with some really good photo`s and the mad sods have built a real one !
http://www.artillerysociety.co.uk/sixpounder.html

When I first saw the pictures on the site I thought I might be able to get it all done but alas I ran out of time, normally I like to stop every now and then and have a good look at what I have done and compare to my reference pics. Obviously I didnt get a chance to do it on this one.

Nice challenge, look forward to the next one.

_________________
http://www.nickigoe.co.uk

http://www.nickigoe.blogspot.com


Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Mon Feb 23, 2009 10:06 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Yeah, the detail is difficult. There was almost too much detail on the drawings I had, I had to stop and look and think 'What does THAT bit do?'. I think if I were doing it now, I could do the barrel much faster. I spent about half the time slicing with refine mesh and moving the vertices, when I think I should have just made a single barrel, tapered it and then added the rings as seperate geometry. Still, that's the great thing, I'll know for next time. It's a way to force yourself to plan properly and I thnk each time you do a speed model, it's a great opportunity to look at what you did and where you spent the most time and how you could reduce that in the future. If I'd done a seperate part for the barrel ridges, I could have copied them and resized them and saved a whole bunch of time. As it was, I had to resize a very large amount of vertices. Doing it next time, I'd probably reduce my poly count as well by adding seperate ring geometry - it also gives me an idea for the asylum challenge to reduce polygons in that. I'm going to revisit this one and see which ways would have been better.


Profile  Offline
 
 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 12:20 am 
User avatar
Joined: Thu Feb 19, 2009 11:36 am
Posts: 819
Location: UK
Well here is my hours labour I went for an anti aircraft cannon. To be different. It's unfinished I do believe that's due to having no real solid reference just 5 completely different cannons. I was mixing and matching bits so that ate up a good few minutes overall. The images are direct grabs from the viewport.

Image

_________________
Website: http://www.antodonnell.com
Twitter: https://twitter.com/#!/nathdevlin


Profile  Offline
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 42 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 1 guest

Panel

Top You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
Jump to:  
 cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Dizayn Ercan Koc