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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 12:32 am 
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Joined: Thu Feb 19, 2009 11:36 am
Posts: 819
Location: UK
Good job on the models Willster and Frap. You guys were smarter than I and at least got a full blockout done it's a very good approach when time is tight :D

You guys should finish them off when you get a chance.

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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 9:38 am 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Nice work there nathedevlin, you should finish that - I think I'll do the same with mine. The wheels look very detailed - is that where a lot of time went?


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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 9:41 am 
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Location: UK
The wheel took 18 mins so yeah that was a good part of it. I never would have been able to get all the central column and mechanics around there done in an hour. I may turn it into a 4 hour speed model and do 3 more.

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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 6:51 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
Attachment:
Finish1s.jpg
Finish1s.jpg [ 58.77 KiB | Viewed 6508 times ]


Hi all, here's my cannon...
As you can see I totally ran out of time. I made the classic error of focusing on 1 detail a little too long (the detailing on the side) ignoring the most important bits.

As there was a no textures rule, I thought I could get away with some detailing on the mesh - I did it 1st instead of last- classic error.

Overall it was a good challenge - I've never done one before, so thanks.

Feel free to comment :mrgreen:

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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 9:07 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Er, first question, how the hell did you do that detailing?

It looks great, apart from looking slightly off balance - what's missing? Should it have one of the long wooden 'tails' to counter-balance the barrel?


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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 10:00 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
Hello mate,
The detailing was done by doing a quick 2D flowery pattern and displacing it on a high poly plane. I then deleted all the vertices that were just 'flat' and popped the detailed bit of the mesh on the side of the cannon.

The cannon was supposed to have detailing on the ridges of the barrell and also a lions head on the flat part of the front just under the barrell, but there was no way I could have done that in an hour without cheating.

Missing from my model were handles on the barrell, al sorts of detais on the wheels and a central heavy duty wheel in the centre at the back.

I might have a crack at it in ZBrush once the Asylum gig is complete - not sure if I'll get time though at the mo as I have a lot of projects on the go.

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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Tue Feb 24, 2009 11:03 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
I'll have to have a look at displacement maps. The time thing is why it's an hour only and can be completed in segments of time, so people without a lot of time can have a go, without having to comit to a solid chunk of time. I won't lose any sleep if I don't go back and finish, or clean up the model, as what is presented is the finished article as per the rules :) . I do want to though, but I'm not going to let it weigh on my mind. Are you working on an asylum challenge entry then? Did you actually go on the photoshoot? I just had a look at the pics on the DVD and it looks pretty dangerous in there. That canteen looks better than the one I have!


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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Wed Feb 25, 2009 12:59 am 
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Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
Yes, I'm doing a fairly simple entry for the Asylum task - Maybe a days worth of work in total -not sure yet, but I know I don't want to go over the top.

As for the photoshoot - yes, I took the photos myself - A friend of mine went on the shoot with me ( Si from www.iconized.com ) he's a great modeller, I'll have to see if he can show us some tricks :mrgreen:

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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Wed Feb 25, 2009 1:13 am 
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Joined: Sun Feb 22, 2009 1:33 pm
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I got a couple of PM's about how i got the rendered wireframe look in the render...
Actually it's just a screen grab of the viewport... I just clicked 'print screen' in max, then opened up photoshop and created a new file and pasted the print screen into it - flattened the layers and saved as a .jpg - easier than rendering, especially on a rush job :mrgreen:

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 Post subject: Re: First one hour speed modelling contest.
PostPosted: Wed Feb 25, 2009 8:51 am 
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Joined: Mon Feb 23, 2009 2:08 am
Posts: 358
Location: Minnesota USA
So here is my entry. All in an hours time. It's not as good as all of yours but I still think it turned out ok. Polys were 1608 and the Verts were 1931 :) Was fun!

Image

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