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 Post subject: Speed Modelling Contest #10
PostPosted: Tue Jun 30, 2009 12:04 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Well, I'm well out of practice and feel the need, the need for speed! This one will be a back to model only, however many polys you like. Topic is something you'd find in a toolbox, like a wrench, or a crowbar ( ;) ) or a tape measure or any kind of tool really. Time limit one hour. Have fun.


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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Tue Jun 30, 2009 12:10 pm 
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Awsome. Well I know what I will be doing this aftenoon.

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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Tue Jun 30, 2009 9:00 pm 
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Well seems like I am the first one to enter. So here goes, with my claw hammer.
Attachment:
Claw_Hammer_01.jpg
Claw_Hammer_01.jpg [ 152.03 KiB | Viewed 912 times ]

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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Tue Jun 30, 2009 9:21 pm 
Joined: Wed Feb 18, 2009 9:43 pm
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That's a very nice model indeed. I would have had one in by now, but I was just going to go see a film first, so I went and got in the car - battery dead as it hasn't been run a lot recently, called AA, started it up, went for a short drive round to charge the battery, got stuck in a traffic jam, spent 3 hours not moving. Hurrah!

What method did you use to model that hammer? I seem to be going backwards, instead of making progress!


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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Tue Jun 30, 2009 9:42 pm 
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Well I got a box and a picture and slowly extruded out, while moving the verts to get the basic shape. Then I did some chamfering to get it rounded out, aswell as some tweaks to get it looking less like a box. I think I could have done it a better way but it worked. That and I could have chosen something a little more straight forward, like a saw. Perhaps tomorrow. :D

I could have had a couple up by now, but a quick nine holes was ion order on this most fine of days. Except for the rotten fresh cut grass and heat.

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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Tue Jun 30, 2009 11:07 pm 
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nice one good model.

Willster - you're not going backwards - there's no such thing!
Don't put pressure on yourself to always get it right and improve - it doesn't work that way.

take a step back and look at your work - it's still yours and it's cool.

now, make something simple to get you back in the swing of things....

...and we're all here to help out if you need us :mrgreen:

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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Fri Jul 03, 2009 6:59 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Here's a tape measure. The lock button is seperate geometry and intersects, so does the rule, the belt hook hovers near the model. Is that an OK way to do things?

Attachment:
Tape Measure 1.jpg
Tape Measure 1.jpg [ 164.02 KiB | Viewed 884 times ]


Attachment:
Tape Measure 2.jpg
Tape Measure 2.jpg [ 183.72 KiB | Viewed 889 times ]


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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Fri Jul 03, 2009 8:30 pm 
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Location: Sweden
Willster wrote:
Here's a tape measure. The lock button is seperate geometry and intersects, so does the rule, the belt hook hovers near the model. Is that an OK way to do things?



Well I don't think it's wrong, however you could make new objects by copying faces and keep them as element. ("copy to element" I think) , then they'll won't be a seperate objects. You can spare som polys that way.

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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Fri Jul 03, 2009 8:36 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
They are seperate elements of the one object, but I meant seperate geometry in that none of the vertices are welded to the other elements, so they are sort of free floating and not attached physically, even though they are attached as elements.

Are you going to have a go at this speed challenge, Cyphris? :)


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 Post subject: Re: Speed Modelling Contest #10
PostPosted: Fri Jul 03, 2009 8:56 pm 
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Willster wrote:
They are seperate elements of the one object, but I meant seperate geometry in that none of the vertices are welded to the other elements, so they are sort of free floating and not attached physically, even though they are attached as elements.

Are you going to have a go at this speed challenge, Cyphris? :)


Heh, maybe. I'm thinking about it, 1 hour eh?
I'll have a go then.

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