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 Post subject: Select and Uniform Scale
PostPosted: Sun Feb 06, 2011 5:50 pm 
Joined: Wed Feb 02, 2011 7:28 pm
Posts: 41
Location: Norway
Hello. In 3ds max modeling for games, chapter 2, just in the beginning, when we are going to make the shape of the cylinder match the barrel more. It says that Andrew used Select and Uniform Scale and selected four groups of vertices at a time, but when I try to use the Select and Uniform Scale I just can't get anything to move. It shows that I have selected that tool, but I can't do anything with it O_o

please help anyone :D


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 Post subject: Re: Select and Uniform Scale
PostPosted: Sun Feb 06, 2011 9:46 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
I can't find anywhere at the start where it says to select four groups of vertices. Is this the part where you scale the top and bottom in to create the chamfer?


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 Post subject: Re: Select and Uniform Scale
PostPosted: Sun Feb 06, 2011 10:36 pm 
Joined: Wed Feb 02, 2011 7:28 pm
Posts: 41
Location: Norway
Well it's the explanation to figure 2.5, so it's near the start :D In a way :)


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 Post subject: Re: Select and Uniform Scale
PostPosted: Sun Feb 06, 2011 11:24 pm 
Joined: Wed Feb 18, 2009 9:43 pm
Posts: 1202
Ahhhhh... OK, THAT page :) .

After creating your basic cylinder and converting it into an Edittable Poly, go into vertex selection mode (press 1 on the keyboard) and in the top viewport select the following groups of vertices:

Attachment:
1.jpg
1.jpg [ 31.03 KiB | Viewed 11192 times ]


The scale icon is as shown. Scale them about the X and Y axis simultaneously to match your reference pics (which I have omitted for the sake of timeliness and clarity). After scaling they should look a bit like this:

Attachment:
2.jpg
2.jpg [ 42.25 KiB | Viewed 11199 times ]


Select the first group of four vertices that will form your 'short sides' and then scale them to match your reference image. silhouette.

Attachment:
3.jpg
3.jpg [ 30.1 KiB | Viewed 11192 times ]


Do the same for the other short side:

Attachment:
4.jpg
4.jpg [ 29.43 KiB | Viewed 11225 times ]


There shouldn't be any issues in scaling, as long as you are in the top viewport and you have the right vertices selected in the top viewport.

If you select four vertical groups of vertices, that will appear as a single vertex in the top view, then you won't be able to scale them in the top view. You need to select four groups of four vertical vertices and scale them horizontally.


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 Post subject: Re: Select and Uniform Scale
PostPosted: Mon Feb 07, 2011 5:11 am 
Joined: Sun Jan 02, 2011 4:23 pm
Posts: 21
Location: Quetzaltenango, Guatemala
You might not realize that you're selecting groups of vertexes because you are looking through the top viewport, that is, from the top down. Try selecting different groups of vertexes and moving them around from side to side (W on the keyboard) and then you will have a clearer idea of what is going on.


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 Post subject: Re: Select and Uniform Scale
PostPosted: Mon Feb 07, 2011 11:16 am 
Joined: Wed Feb 02, 2011 7:28 pm
Posts: 41
Location: Norway
Oh my god! Genious! Didn't understand that I had to choose 4 different groups xD Thought I had to choose just 4 vertics, which were on the same spot xD

Thank you very much for clearing this up :D Think maybe I'll make this now :p


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 Post subject: Re: Select and Uniform Scale
PostPosted: Tue Feb 08, 2011 8:09 pm 
Joined: Sun Jan 02, 2011 4:23 pm
Posts: 21
Location: Quetzaltenango, Guatemala
Awesome!


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 Post subject: Re: Select and Uniform Scale
PostPosted: Thu Feb 10, 2011 10:46 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
great reply Will - thanks

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 Post subject: Re: Select and Uniform Scale
PostPosted: Tue Sep 18, 2012 7:04 pm 
Joined: Sun Sep 09, 2012 7:08 am
Posts: 2
Thanks, this helped me a lot also!


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