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 Post subject: Chapter 3 curve help
PostPosted: Mon Jul 09, 2012 8:39 pm 
Joined: Sun Jul 08, 2012 10:32 pm
Posts: 3
Hi, on page 87 of chapter 3, it says "A curve was then created and modified to be a cable hanging down connecting the two bolts"

How is this curve created?


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 Post subject: Re: Chapter 3 curve help
PostPosted: Wed Jul 18, 2012 9:37 pm 
Joined: Sun Jul 08, 2012 10:32 pm
Posts: 3
No one knows how to do this? I haven't picked up the book in a week because this prevents me from continuing.


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 Post subject: Re: Chapter 3 curve help
PostPosted: Sun Aug 26, 2012 4:40 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
Posts: 4891
ok, give me 2 secs and I'll explain it...

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 Post subject: Re: Chapter 3 curve help
PostPosted: Sun Aug 26, 2012 5:02 pm 
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Joined: Sun Feb 22, 2009 1:33 pm
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Go to Create > Shapes > Line and create a line as in the image

then create a circle Create > Shapes > Circle for the cable cross section

Now select the line shape you just created

next go to Create > Compound Objects (from the drop down box) and choose Loft


Under the Creation Method menu select Get Shape (as you already have the path selected) and then click to select the circle you created.

You should see a new shape appear, which is the loft of the line and the circle - or the cable.

Now, this model will probably be really complex/detailed so we will need to reduce it for this tutorial.

In the menu Skin Parameters look at the Options box. In here you should see

Shape Steps and Path Steps

The Shape Steps controls the number of subdivisions around the circle shape and the Path Steps is the number of subdivisions between each of the vertices of the line you created. I recommend you reduce the Shape Steps to 1 and the Path Steps to 0 for this tutorial.

For this type of loft object you always need a line ( the path) for the shape (your circle) to be lofted along.
Have a play with this, you can create some relly interesting shapes quite easily - also look at the help file for a more detailed explanation of Loft Objects.

I hope this helps

If you're ever stuck, always try the help file F1 for detail explanations of everything in max - you will learn a lot this way - don't just stop, wait or give up - the books can only take you so far, you need to get into solving the problems yourself as much as you can - especially later on in your career.

_________________
Mila Executive Producer
info@3d-for-games.com

http://www.3D-For-Games.com
http://www.ThePixelBullies.com


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